To Sit or Not to Sit in VR: Analyzing Influences and (Dis)Advantages of Posture and Embodied Interaction
Computer Engineering
EIPPM—The Executable Integrative Product-Production Model
Computer Engineering
Indoor–Outdoor Detection in Mobile Networks Using Quantum Machine Learning Approaches
Computer Engineering
A Proposal to Improve Interoperability in the Industry 4.0 Based on the Open Platform Communications Unified Architecture Standard
Computer Engineering
Educational Challenges for Computational Thinking in K–12 Education: A Systematic Literature Review of “Scratch” as an Innovative Programming Tool
Computer Engineering
Processing Analysis of Swift Playgrounds in a Children’s Computational Thinking Course to Learn Programming
Computer Engineering
Slice Function Placement Impact on the Performance of URLLC with Multi-Connectivity
Computer Engineering
Viewer’s Role and Viewer Interaction in Cinematic Virtual Reality
Computer Engineering
The Case of a Multiplication Skills Game: Teachers’ Viewpoint on MG’s Dashboard and OSLM Features
Computer Engineering
Real-Time Performance and Response Latency Measurements of Linux Kernels on Single-Board Computers